Friday, April 22, 2005
Reading class.
The blog cites a number of writers about class in America, including Paul Fussell (whose 1983 classic, Class is a lively, if arch, tour-de-force and neo-con David Brooks, who inadvertantly skewered the very class that Fussell naively described as an "escape" from class, his "X class", in his book, Bobos in Paradise.
Conspicuous in his absence is Pierre Bourdieu, the most formidible thinker on questions of class, taste, and consumption. This may have something to do withe Reading Class's focus on the cultural mechanics of class in America, or perhaps he's more interested in the concrete writing of more recent, accessible writers. The letters to the artist's younger brother, Cody, resemble in tone and structure C.S. Lewis' "Screwtape Letters," epistles of avuncular advice from a senior demon to his nephew on the techniques of corruption.
If there is something that doesn't quite work in this piece, it's the game-component. It's a promising idea that could use development: the chutes and ladders metaphor isn't exploited (choices that would lead to a loss of class standing do not, in fact, change the position of the player - the avatar advances no matter what. The socio-economic consequences of class-position, such as access to resources, marriage and family options, financial considerations, health consequences, access to careers, political sway, etc. are not explored. The artist could deepen the game element of the piece and make its impact much stronger. Incorporating data about the structural implications of the class system and its dependencies could turn this into a very articulate work of game rhetoric. The game mechanics as they are actually implemented are broken; the avatar eventually climbs off the screen, and the interface between the player and the work fizzles out. This should be fixable.
Saturday, April 16, 2005
Critical realism.
Since then, I've learned a bit more about some of the more recent tendencies in theory. I have a phrase to place on these premises: critical realism, a critique of both hermeneutic and positivist traditions that has its origins in the work of Roy Bhaskar. (Bhaskar has since had a religious turn, but the critical realist idea has an independent trajectory.)
To date, Bhaskar's effect is mostly felt in social sciences and the philosophy of science/science studies. To the extent I can, I'm going to see how I can inform my work in the humanities (specifically, exegetical and interpretive work with texts, particularly games) with the same commitment to questions of efficacy and fallabilism.
Some of the key elements of Bhaskar's work may not actually migrate into the humanities very smoothly. But I think I've found a cluster of ideas from which I can build a container-theory which allows me to position my own work in a coherent relationship with that others. (Since many of my colleagues are still working largely with post-structuralist models, it is pretty important that I have some footing for my work which is often outside those models.)
